Starting to make a model of the thrasher character from the previous post.This is my first time using the program Mudbox, which is very similar Z-brush in a lot of ways. I just started working on top of the human base mesh provided in the start up, trying to get the major masses and proportions for my character down.
Been messing around with Sculptris by Pixologic. Both models were designed on the fly. The creature up top was imported into photoshop for some extra touches.